Compare any two graphics cards:
GeForce GT 340 vs Geforce GTX 670
IntroThe GeForce GT 340 uses a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 RAM runs at a frequency of 850 MHz on this particular card. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.Compare those specifications to the Geforce GTX 670, which features a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Geforce GTX 670 should perform much faster than the GeForce GT 340 overall. (explain)
Texel RateThe Geforce GTX 670 should be quite a bit (more or less 482%) faster with regards to texture filtering than the GeForce GT 340. (explain)
Pixel RateThe Geforce GTX 670 will be a lot (about 565%) better at full screen anti-aliasing than the GeForce GT 340, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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