Compare any two graphics cards:
GeForce GT 430 1GB vs Geforce GTX 670
IntroThe GeForce GT 430 1GB makes use of a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this card. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.Compare that to the Geforce GTX 670, which features a core clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 670 should theoretically be quite a bit superior to the GeForce GT 430 1GB overall. (explain)
Texel RateThe Geforce GTX 670 should be much (more or less 815%) faster with regards to texture filtering than the GeForce GT 430 1GB. (explain)
Pixel RateThe Geforce GTX 670 should be a lot (approximately 946%) better at FSAA than the GeForce GT 430 1GB, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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