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GeForce GT 440 1.5GB vs Geforce GTX 670

Intro

The GeForce GT 440 1.5GB features a clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also features a 192-bit bus, and uses a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare all of that to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this model. It features 1344 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GT 440 1.5GB 840 points
Difference: 6511 (775%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Geforce GTX 670 170 Watts
Difference: 114 Watts (204%)

Memory Bandwidth

In theory, the Geforce GTX 670 is 344% faster than the GeForce GT 440 1.5GB overall, due to its greater data rate. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 148800 (344%)

Texel Rate

The Geforce GTX 670 should be a lot (more or less 619%) more effective at texture filtering than the GeForce GT 440 1.5GB. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 88224 (619%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 670 is the winner, by a large margin. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 15024 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Geforce GTX 670
Manufacturer nVidia nVidia
Year October 2010 May 2012
Code Name GF106 GK104
Memory 1536 MB 2048 MB
Core Speed 594 MHz 915 MHz
Memory Speed 1800 MHz 6000 MHz
Power (Max TDP) 56 watts 170 watts
Bandwidth 43200 MB/sec 192000 MB/sec
Texel Rate 14256 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 144 1344
Texture Mapping Units 24 112
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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