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GeForce GTS 450 vs Geforce GTX 670

Intro

The GeForce GTS 450 uses a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 memory works at a speed of 902 MHz on this specific card. It features 192 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specs to the Geforce GTX 670, which features a core clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTS 450 1453 points
Difference: 5898 (406%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Geforce GTX 670 170 Watts
Difference: 64 Watts (60%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 670 should theoretically be quite a bit better than the GeForce GTS 450 in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 134272 (233%)

Texel Rate

The Geforce GTX 670 should be much (about 309%) better at texture filtering than the GeForce GTS 450. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 77424 (309%)

Pixel Rate

The Geforce GTX 670 should be quite a bit (more or less 134%) better at anti-aliasing than the GeForce GTS 450, and able to handle higher resolutions better. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 16752 (134%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 Geforce GTX 670
Manufacturer nVidia nVidia
Year September 2010 May 2012
Code Name GF106 GK104
Memory 512 MB 2048 MB
Core Speed 783 MHz 915 MHz
Memory Speed 3608 MHz 6000 MHz
Power (Max TDP) 106 watts 170 watts
Bandwidth 57728 MB/sec 192000 MB/sec
Texel Rate 25056 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 192 1344
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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