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GeForce GTX 560 Ti vs Geforce GTX 670

Intro

The GeForce GTX 560 Ti features a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 ROPs.

Compare those specs to the Geforce GTX 670, which features clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs along with 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 560 Ti 3466 points
Difference: 3885 (112%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Performance-wise, the Geforce GTX 670 should in theory be a lot better than the GeForce GTX 560 Ti overall. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 63744 (50%)

Texel Rate

The Geforce GTX 670 should be a lot (approximately 95%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 49872 (95%)

Pixel Rate

The Geforce GTX 670 will be a bit (more or less 11%) better at full screen anti-aliasing than the GeForce GTX 560 Ti, and also should be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 2976 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Geforce GTX 670
Manufacturer nVidia nVidia
Year January 2011 May 2012
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 822 MHz 915 MHz
Memory Speed 4008 MHz 6000 MHz
Power (Max TDP) 170 watts 170 watts
Bandwidth 128256 MB/sec 192000 MB/sec
Texel Rate 52608 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 1344
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 560 Ti vs Geforce GTX 670”
John says:

because of this i did replace my gtx 560 ti card for the gtx 670 and you see diffrence with bf4 or cod ghost if you are using sli

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