Compare any two graphics cards:
VS

GeForce GTX 590 vs Geforce GTX 670

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory works at a speed of 855 MHz on this model. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Compare those specifications to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this particular model. It features 1344 SPUs along with 112 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 590 6680 points
Difference: 671 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 590 365 Watts
Difference: 195 Watts (115%)

Memory Bandwidth

The GeForce GTX 590 should theoretically perform a lot faster than the Geforce GTX 670 in general. (explain)

GeForce GTX 590 328320 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 136320 (71%)

Texel Rate

The Geforce GTX 670 should be much (about 32%) faster with regards to AF than the GeForce GTX 590. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 24784 (32%)

Pixel Rate

The GeForce GTX 590 will be quite a bit (approximately 99%) better at AA than the Geforce GTX 670, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 28992 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 Geforce GTX 670
Manufacturer nVidia nVidia
Year March 2011 May 2012
Code Name GF110 GK104
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 915 MHz
Memory Speed 3420 MHz (x2) 6000 MHz
Power (Max TDP) 365 watts 170 watts
Bandwidth 328320 MB/sec 192000 MB/sec
Texel Rate 77696 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 512 (x2) 1344
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield