Compare any two graphics cards:
GeForce GTX 260 vs Geforce GTX 680
IntroThe GeForce GTX 260 features a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit memory bus, and uses a 65 nm design. It features 192 SPUs, 64 TAUs, and 28 ROPs.Compare that to the Geforce GTX 680, which makes use of a 28 nm design. nVidia has set the core frequency at 1006 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this specific card. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 680 will be 72% quicker than the GeForce GTX 260 overall, due to its greater data rate. (explain)
Texel RateThe Geforce GTX 680 is quite a bit (about 249%) more effective at texture filtering than the GeForce GTX 260. (explain)
Pixel RateThe Geforce GTX 680 is a lot (more or less 100%) more effective at AA than the GeForce GTX 260, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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