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Geforce GTX 680 vs Radeon HD 3870 X2 1GB

Intro

The Geforce GTX 680 uses a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare those specifications to the Radeon HD 3870 X2 1GB, which comes with a clock frequency of 825 MHz and a GDDR4 memory speed of 1126 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Geforce GTX 680 should in theory perform a lot faster than the Radeon HD 3870 X2 1GB overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 48128 (33%)

Texel Rate

The Geforce GTX 680 is a lot (about 388%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 102368 (388%)

Pixel Rate

The Geforce GTX 680 will be a lot (more or less 22%) more effective at FSAA than the Radeon HD 3870 X2 1GB, and should be capable of handling higher resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 5792 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 2012 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1006 MHz 825 MHz (x2)
Memory Speed 6008 MHz 2252 MHz (x2)
Power (Max TDP) 195 watts (Unknown) watts
Bandwidth 192256 MB/sec 144128 MB/sec
Texel Rate 128768 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1536 320(64x5) (x2)
Texture Mapping Units 128 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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