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GeForce GT 440 1.5GB vs Geforce GTX 680

Intro

The GeForce GT 440 1.5GB comes with core clock speeds of 594 MHz on the GPU, and 900 MHz on the 1536 MB of GDDR3 RAM. It features 144 SPUs along with 24 Texture Address Units and 24 Rasterization Operator Units.

Compare that to the Geforce GTX 680, which has a GPU core clock speed of 1006 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GT 440 1.5GB 840 points
Difference: 6810 (811%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Geforce GTX 680 195 Watts
Difference: 139 Watts (248%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 will be 345% quicker than the GeForce GT 440 1.5GB overall, because of its greater data rate. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 149056 (345%)

Texel Rate

The Geforce GTX 680 is a lot (more or less 803%) more effective at AF than the GeForce GT 440 1.5GB. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 114512 (803%)

Pixel Rate

The Geforce GTX 680 should be quite a bit (more or less 126%) faster with regards to AA than the GeForce GT 440 1.5GB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 17936 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Geforce GTX 680
Manufacturer nVidia nVidia
Year October 2010 March 2012
Code Name GF106 GK104
Memory 1536 MB 2048 MB
Core Speed 594 MHz 1006 MHz
Memory Speed 1800 MHz 6008 MHz
Power (Max TDP) 56 watts 195 watts
Bandwidth 43200 MB/sec 192256 MB/sec
Texel Rate 14256 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 144 1536
Texture Mapping Units 24 128
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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