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GeForce GTX 460 vs Geforce GTX 680

Intro

The GeForce GTX 460 has a clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare all that to the Geforce GTX 680, which uses a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this specific model. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 460 2557 points
Difference: 5093 (199%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Geforce GTX 680 195 Watts
Difference: 45 Watts (30%)

Memory Bandwidth

In theory, the Geforce GTX 680 should be quite a bit faster than the GeForce GTX 460 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 105856 (123%)

Texel Rate

The Geforce GTX 680 will be a lot (more or less 241%) faster with regards to texture filtering than the GeForce GTX 460. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 90968 (241%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 680 is a better choice, by a large margin. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 15992 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Geforce GTX 680
Manufacturer nVidia nVidia
Year July 2010 March 2012
Code Name GF104 GK104
Memory 768 MB 2048 MB
Core Speed 675 MHz 1006 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 150 watts 195 watts
Bandwidth 86400 MB/sec 192256 MB/sec
Texel Rate 37800 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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