Compare any two graphics cards:
GeForce GT 130 vs Radeon HD 7870
IntroThe GeForce GT 130 has a clock speed of 500 MHz and a DDR2 memory frequency of 250 MHz. It also features a 192-bit bus, and uses a 55 nm design. It features 48 SPUs, 24 TAUs, and 16 ROPs.Compare those specifications to the Radeon HD 7870, which uses a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this specific model. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7870 is 1180% quicker than the GeForce GT 130 overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 7870 will be quite a bit (more or less 567%) better at AF than the GeForce GT 130. (explain)
Pixel RateThe Radeon HD 7870 is much (approximately 300%) faster with regards to AA than the GeForce GT 130, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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