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GeForce GTX 460 vs Radeon HD 7870

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 memory works at a speed of 900 MHz on this specific card. It features 336 SPUs along with 56 TAUs and 24 ROPs.

Compare those specifications to the Radeon HD 7870, which has a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GTX 460 2557 points
Difference: 3673 (144%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon HD 7870 175 Watts
Difference: 25 Watts (17%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7870 should in theory be a lot superior to the GeForce GTX 460 in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 67200 (78%)

Texel Rate

The Radeon HD 7870 will be much (approximately 112%) better at AF than the GeForce GTX 460. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 42200 (112%)

Pixel Rate

The Radeon HD 7870 is quite a bit (approximately 98%) more effective at FSAA than the GeForce GTX 460, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 15800 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon HD 7870
Manufacturer nVidia AMD
Year July 2010 March 2012
Code Name GF104 Pitcairn XT
Memory 768 MB 2048 MB
Core Speed 675 MHz 1000 MHz
Memory Speed 3600 MHz 4800 MHz
Power (Max TDP) 150 watts 175 watts
Bandwidth 86400 MB/sec 153600 MB/sec
Texel Rate 37800 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 336 1280
Texture Mapping Units 56 80
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2800 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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