Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon HD 7870
IntroThe GeForce GTX 560 Ti 448 has a clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.Compare those specifications to the Radeon HD 7870, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 1200 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 7870 should in theory be a small bit superior to the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe Radeon HD 7870 is a lot (more or less 95%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe Radeon HD 7870 will be a bit (more or less 9%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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