| 
 
 
Compare any two graphics cards: 
 
 GeForce GTX 560 Ti 448 vs Radeon HD 7870
 IntroThe GeForce GTX 560 Ti 448 features a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 Texture Address Units, and 40 ROPs.Compare those specs to the Radeon HD 7870, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM works at a speed of 1200 MHz on this specific model. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthPerformance-wise, the Radeon HD 7870 should theoretically be a small bit superior to the GeForce GTX 560 Ti 448 in general. (explain) 
 Texel RateThe Radeon HD 7870 is a lot (about 95%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)
 Pixel RateIf using high levels of AA is important to you, then the Radeon HD 7870 is a better choice, though only just barely. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
 | 
Comments
Be the first to leave a comment!