Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon HD 7850
IntroThe Radeon HD 4670 512MB uses a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR4/GDDR3/DDR3/DDR2 RAM works at a speed of 1000 MHz on this specific model. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 7850, which comes with clock speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 7850 should theoretically be quite a bit superior to the Radeon HD 4670 512MB in general. (explain)
Texel RateThe Radeon HD 7850 should be a lot (approximately 129%) more effective at AF than the Radeon HD 4670 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 7850 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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