Compare any two graphics cards:
Radeon HD 6670 (OEM) 1GB vs Radeon HD 7850
IntroThe Radeon HD 6670 (OEM) 1GB features a GPU core clock speed of 800 MHz, and the 1024 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also is made up of 480 Stream Processors, 24 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon HD 7850, which comes with core clock speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7850 should be 140% faster than the Radeon HD 6670 (OEM) 1GB overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 7850 is a lot (about 187%) more effective at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateThe Radeon HD 7850 will be quite a bit (about 330%) faster with regards to anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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