Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon HD 5770
IntroThe GeForce 9600 GT 512MB has clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 64 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 5770, which comes with a core clock speed of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5770 should in theory be a lot superior to the GeForce 9600 GT 512MB overall. (explain)
Texel RateThe Radeon HD 5770 is quite a bit (about 63%) more effective at AF than the GeForce 9600 GT 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 5770 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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