Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 7750
IntroThe GeForce 9500 GT 512MB GDDR3 has a GPU clock speed of 550 MHz, and the 512 MB of GDDR3 RAM is set to run at 800 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon HD 7750, which has a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1125 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 512 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7750 should theoretically perform much faster than the GeForce 9500 GT 512MB GDDR3 in general. (explain)
Texel RateThe Radeon HD 7750 should be a lot (about 191%) more effective at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 7750 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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