Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 7750
IntroThe GeForce GT 440 1.5GB comes with a GPU clock speed of 594 MHz, and the 1536 MB of GDDR3 memory is set to run at 900 MHz through a 192-bit bus. It also features 144 Stream Processors, 24 TAUs, and 24 ROPs.Compare that to the Radeon HD 7750, which comes with GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also features 512 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7750 should be much faster than the GeForce GT 440 1.5GB in general. (explain)
Texel RateThe Radeon HD 7750 is quite a bit (approximately 80%) better at AF than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GT 440 1.5GB will be a small bit (approximately 11%) more effective at anti-aliasing than the Radeon HD 7750, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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