Compare any two graphics cards:
VS

GeForce GT 230 vs Radeon HD 7950 3GB

Intro

The GeForce GT 230 has a GPU core speed of 550 MHz, and the 1536 MB of DDR3 RAM runs at 800 MHz through a 192-bit bus. It also features 32 Stream Processors, 16 Texture Address Units, and 8 ROPs.

Compare all of that to the Radeon HD 7950 3GB, which makes use of a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this particular card. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 230 65 Watts
Radeon HD 7950 3GB 200 Watts
Difference: 135 Watts (208%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7950 3GB should perform much faster than the GeForce GT 230 overall. (explain)

Radeon HD 7950 3GB 240000 MB/sec
GeForce GT 230 38400 MB/sec
Difference: 201600 (525%)

Texel Rate

The Radeon HD 7950 3GB will be quite a bit (approximately 918%) faster with regards to texture filtering than the GeForce GT 230. (explain)

Radeon HD 7950 3GB 89600 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 80800 (918%)

Pixel Rate

The Radeon HD 7950 3GB should be much (about 482%) better at FSAA than the GeForce GT 230, and also will be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 7950 3GB 25600 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 21200 (482%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 230

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 230 Radeon HD 7950 3GB
Manufacturer nVidia AMD
Year October 2009 January 2012
Code Name GT218 Tahiti Pro
Memory 1536 MB 3072 MB
Core Speed 550 MHz 800 MHz
Memory Speed 1600 MHz 5000 MHz
Power (Max TDP) 65 watts 200 watts
Bandwidth 38400 MB/sec 240000 MB/sec
Texel Rate 8800 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 32 1792
Texture Mapping Units 16 112
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 260 million 4313 million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 230

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield