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GeForce GTX 560 vs Radeon HD 7950

Intro

The GeForce GTX 560 features a clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare that to the Radeon HD 7950, which features a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 384-bit bus, and uses a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7950 7731 points
GeForce GTX 560 3030 points
Difference: 4701 (155%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon HD 7950 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

The Radeon HD 7950, in theory, should be much faster than the GeForce GTX 560 overall. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 111872 (87%)

Texel Rate

The Radeon HD 7950 should be quite a bit (about 98%) better at texture filtering than the GeForce GTX 560. (explain)

Radeon HD 7950 89600 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 44240 (98%)

Pixel Rate

The GeForce GTX 560 is just a bit (more or less 1%) more effective at full screen anti-aliasing than the Radeon HD 7950, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 320 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon HD 7950
Manufacturer nVidia AMD
Year May 2011 January 2012
Code Name GF114 Tahiti Pro
Memory 1024 MB 1536 MB
Core Speed 810 MHz 800 MHz
Memory Speed 4004 MHz 5000 MHz
Power (Max TDP) 150 watts 200 watts
Bandwidth 128128 MB/sec 240000 MB/sec
Texel Rate 45360 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 336 1792
Texture Mapping Units 56 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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