Compare any two graphics cards:
GeForce GTX 280 vs Radeon HD 7970
IntroThe GeForce GTX 280 features a clock frequency of 602 MHz and a GDDR3 memory speed of 1107 MHz. It also uses a 512-bit bus, and uses a 65 nm design. It is made up of 240 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 7970, which makes use of a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 memory is set to run at a frequency of 1375 MHz on this card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7970 should theoretically be a lot faster than the GeForce GTX 280 overall. (explain)
Texel RateThe Radeon HD 7970 is a lot (about 146%) better at anisotropic filtering than the GeForce GTX 280. (explain)
Pixel RateThe Radeon HD 7970 is a lot (about 54%) faster with regards to anti-aliasing than the GeForce GTX 280, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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