Compare any two graphics cards:
Radeon HD 5750 512MB vs Radeon HD 7970
IntroThe Radeon HD 5750 512MB features a GPU clock speed of 700 MHz, and the 512 MB of GDDR5 RAM is set to run at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) Stream Processors, 36 Texture Address Units, and 16 ROPs.Compare all that to the Radeon HD 7970, which features a clock frequency of 925 MHz and a GDDR5 memory speed of 1375 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7970 will be 259% quicker than the Radeon HD 5750 512MB overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 7970 is a lot (about 370%) faster with regards to texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe Radeon HD 7970 is quite a bit (about 164%) better at anti-aliasing than the Radeon HD 5750 512MB, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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