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GeForce GTX 560 Ti 448 vs Radeon HD 6950

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this specific card. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare all of that to the Radeon HD 6950, which features GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1408 Stream Processors, 88 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon HD 6950 3240 points
Difference: 960 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 200 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 10 Watts (5%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6950 should be just a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 16000 (11%)

Texel Rate

The Radeon HD 6950 will be much (more or less 72%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 29408 (72%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 Ti 448 is superior to the Radeon HD 6950, but it probably won't make a huge difference. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 3680 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 6950
Manufacturer nVidia AMD
Year December 2011 December 2010
Code Name GF110 Cayman Pro
Memory 1280 MB 1024 MB
Core Speed 732 MHz 800 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 200 watts
Bandwidth 144000 MB/sec 160000 MB/sec
Texel Rate 40992 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 448 1408
Texture Mapping Units 56 88
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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