Compare any two graphics cards:
VS

GeForce GT 430 (OEM) vs GeForce GTX 560 Ti 448

Intro

The GeForce GT 430 (OEM) features a clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Compare all of that to the GeForce GTX 560 Ti 448, which comes with a GPU core clock speed of 732 MHz, and 1280 MB of GDDR5 RAM running at 900 MHz through a 320-bit bus. It also features 448 SPUs, 56 TAUs, and 40 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 (OEM) 60 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 150 Watts (250%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti 448 should perform much faster than the GeForce GT 430 (OEM) overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GT 430 (OEM) 28800 MB/sec
Difference: 115200 (400%)

Texel Rate

The GeForce GTX 560 Ti 448 will be quite a bit (approximately 266%) more effective at anisotropic filtering than the GeForce GT 430 (OEM). (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GT 430 (OEM) 11200 Mtexels/sec
Difference: 29792 (266%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be much (approximately 946%) better at full screen anti-aliasing than the GeForce GT 430 (OEM), and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GT 430 (OEM) 2800 Mpixels/sec
Difference: 26480 (946%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 430 (OEM) GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year October 2010 December 2011
Code Name GF108 GF110
Memory 2048 MB 1280 MB
Core Speed 700 MHz 732 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) 60 watts 210 watts
Bandwidth 28800 MB/sec 144000 MB/sec
Texel Rate 11200 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 96 448
Texture Mapping Units 16 56
Render Output Units 4 40
Bus Type GDDR3 GDDR5
Bus Width 128-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 585 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield