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GeForce GTX 560 Ti 448 vs GeForce GTX 580

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this particular card. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare all that to the GeForce GTX 580, which makes use of a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this model. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
GeForce GTX 560 Ti 448 4200 points
Difference: 756 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 580 244 Watts
Difference: 34 Watts (16%)

Memory Bandwidth

In theory, the GeForce GTX 580 is 34% quicker than the GeForce GTX 560 Ti 448 overall, due to its higher bandwidth. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48384 (34%)

Texel Rate

The GeForce GTX 580 will be much (more or less 21%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 8416 (21%)

Pixel Rate

The GeForce GTX 580 will be a lot (more or less 27%) better at FSAA than the GeForce GTX 560 Ti 448, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 7776 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 580
Manufacturer nVidia nVidia
Year December 2011 November 2010
Code Name GF110 GF110
Memory 1280 MB 1536 MB
Core Speed 732 MHz 772 MHz
Memory Speed 3600 MHz 4008 MHz
Power (Max TDP) 210 watts 244 watts
Bandwidth 144000 MB/sec 192384 MB/sec
Texel Rate 40992 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 64
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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