Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 6670 (OEM) 1GB
IntroThe Radeon HD 4830 1GB has core speeds of 575 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR4 memory. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 6670 (OEM) 1GB, which comes with GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also features 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6670 (OEM) 1GB should theoretically be a little bit faster than the Radeon HD 4830 1GB in general. (explain)
Texel RateThe Radeon HD 6670 (OEM) 1GB will be a bit (more or less 4%) faster with regards to AF than the Radeon HD 4830 1GB. (explain)
Pixel RateThe Radeon HD 4830 1GB will be much (about 44%) faster with regards to full screen anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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