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Radeon HD 3870 X2 1GB vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 3870 X2 1GB has clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 6670 (OEM) 1GB, which makes use of a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this particular card. It features 480 SPUs as well as 24 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB should be 125% quicker than the Radeon HD 6670 (OEM) 1GB in general, because of its higher data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 80128 (125%)

Texel Rate

The Radeon HD 3870 X2 1GB will be quite a bit (approximately 38%) faster with regards to texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 7200 (38%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 1GB is the winner, by far. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 20000 (313%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon HD 6670 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon HD 6670 (OEM) 1GB
Manufacturer AMD AMD
Year Jan 28, 2008 February 2011
Code Name R680 Turks
Memory 1024 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 800 MHz
Memory Speed 2252 MHz (x2) 4000 MHz
Power (Max TDP) (Unknown) watts 63 watts
Bandwidth 144128 MB/sec 64000 MB/sec
Texel Rate 26400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 320(64x5) (x2) 480
Texture Mapping Units 16 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors (Unknown) million 715 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon HD 6670 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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