Compare any two graphics cards:
Radeon HD 6670 (OEM) 1GB vs Radeon HD 6950
IntroThe Radeon HD 6670 (OEM) 1GB has a GPU clock speed of 800 MHz, and the 1024 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also features 480 SPUs, 24 TAUs, and 8 ROPs.Compare that to the Radeon HD 6950, which features GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950, in theory, should be much faster than the Radeon HD 6670 (OEM) 1GB overall. (explain)
Texel RateThe Radeon HD 6950 should be quite a bit (about 267%) more effective at AF than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateThe Radeon HD 6950 is a lot (about 300%) faster with regards to FSAA than the Radeon HD 6670 (OEM) 1GB, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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