Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce GT 340 1GB features a GPU core speed of 550 MHz, and the 1024 MB of GDDR5 RAM is set to run at 850 MHz through a 128-bit bus. It also features 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon HD 6670 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular model. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6670 (OEM) 1GB should be 18% quicker than the GeForce GT 340 1GB in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 6670 (OEM) 1GB should be a little bit (about 9%) better at AF than the GeForce GT 340 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6670 (OEM) 1GB is superior to the GeForce GT 340 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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