Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce GTX 580 3GB features a GPU core clock speed of 772 MHz, and the 3072 MB of GDDR5 RAM runs at 1002 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 TAUs, and 48 Raster Operation Units.Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which comes with GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 580 3GB should theoretically be quite a bit superior to the Radeon HD 6670 (OEM) 1GB overall. (explain)
Texel RateThe GeForce GTX 580 3GB should be much (about 157%) more effective at AF than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 580 3GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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