Compare any two graphics cards:
Radeon HD 3470 512MB vs Radeon HD 6670 (OEM)
IntroThe Radeon HD 3470 512MB uses a 55 nm design. AMD has set the core speed at 800 MHz. The GDDR3 RAM runs at a speed of 950 MHz on this specific model. It features 40(8x5) SPUs along with 4 Texture Address Units and 4 ROPs.Compare all that to the Radeon HD 6670 (OEM), which uses a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific card. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 6670 (OEM) should perform much faster than the Radeon HD 3470 512MB in general. (explain)
Texel RateThe Radeon HD 6670 (OEM) is much (about 500%) faster with regards to anisotropic filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6670 (OEM) is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!