Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs Radeon HD 6670 (OEM)

Intro

The GeForce GTX 460 (OEM) makes use of a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 RAM runs at a frequency of 850 MHz on this specific card. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 6670 (OEM), which makes use of a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this card. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 87 Watts (138%)

Memory Bandwidth

In theory, the GeForce GTX 460 (OEM) will be 70% faster than the Radeon HD 6670 (OEM) in general, because of its higher data rate. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 44800 (70%)

Texel Rate

The GeForce GTX 460 (OEM) will be a lot (more or less 90%) better at texture filtering than the Radeon HD 6670 (OEM). (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 17200 (90%)

Pixel Rate

The GeForce GTX 460 (OEM) is a lot (approximately 225%) faster with regards to anti-aliasing than the Radeon HD 6670 (OEM), and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 14400 (225%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) Radeon HD 6670 (OEM)
Manufacturer nVidia AMD
Year October 2010 February 2011
Code Name GF104 Turks
Memory 1024 MB 512 MB
Core Speed 650 MHz 800 MHz
Memory Speed 3400 MHz 4000 MHz
Power (Max TDP) 150 watts 63 watts
Bandwidth 108800 MB/sec 64000 MB/sec
Texel Rate 36400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 336 480
Texture Mapping Units 56 24
Render Output Units 32 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 715 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield