Compare any two graphics cards:
GeForce 8300 GS (OEM) vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce 8300 GS (OEM) comes with a core clock frequency of 450 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 64-bit memory bus, and makes use of a 80 nm design. It features 8 SPUs, 4 Texture Address Units, and 2 Raster Operation Units.Compare those specs to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. AMD has set the core speed at 650 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this particular model. It features 480 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6570 (OEM) 2GB is 900% quicker than the GeForce 8300 GS (OEM) overall, because of its greater data rate. (explain)
Texel RateThe Radeon HD 6570 (OEM) 2GB is much (about 767%) better at texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe Radeon HD 6570 (OEM) 2GB is a lot (approximately 478%) better at FSAA than the GeForce 8300 GS (OEM), and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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