Compare any two graphics cards:
GeForce 9500 GT DDR2 vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce 9500 GT DDR2 makes use of a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The DDR2 RAM works at a speed of 500 MHz on this specific model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare that to the Radeon HD 6570 (OEM) 1GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 650 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this model. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the Radeon HD 6570 (OEM) 1GB should in theory be a lot better than the GeForce 9500 GT DDR2 overall. (explain)
Texel RateThe Radeon HD 6570 (OEM) 1GB is a lot (approximately 77%) more effective at texture filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateThe Radeon HD 6570 (OEM) 1GB will be just a bit (about 18%) more effective at full screen anti-aliasing than the GeForce 9500 GT DDR2, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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