Compare any two graphics cards:
Radeon HD 4870 512MB vs Radeon HD 6570 (OEM) 1GB
IntroThe Radeon HD 4870 512MB has core speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 6570 (OEM) 1GB, which features a clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4870 512MB should be 300% quicker than the Radeon HD 6570 (OEM) 1GB overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 4870 512MB should be much (more or less 92%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 4870 512MB is superior to the Radeon HD 6570 (OEM) 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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