Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce GTS 450 1GB comes with a GPU core speed of 783 MHz, and the 1024 MB of GDDR5 RAM is set to run at 902 MHz through a 128-bit bus. It also features 192 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon HD 6570 (OEM) 1GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 650 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this particular model. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 450 1GB will be 100% quicker than the Radeon HD 6570 (OEM) 1GB in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTS 450 1GB should be much (approximately 61%) better at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateThe GeForce GTS 450 1GB will be much (approximately 141%) more effective at FSAA than the Radeon HD 6570 (OEM) 1GB, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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