Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs Radeon HD 6450 (OEM) 1GB

Intro

The GeForce 9500 GT 1GB GDDR3 comes with a GPU core clock speed of 550 MHz, and the 1024 MB of GDDR3 memory runs at 800 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare those specifications to the Radeon HD 6450 (OEM) 1GB, which features a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 64-bit bus. It also is made up of 160 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 1GB 31 Watts
GeForce 9500 GT 1GB GDDR3 50 Watts
Difference: 19 Watts (61%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6450 (OEM) 1GB should be a small bit faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)

Radeon HD 6450 (OEM) 1GB 28800 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 3200 (13%)

Texel Rate

The GeForce 9500 GT 1GB GDDR3 should be much (approximately 47%) more effective at anisotropic filtering than the Radeon HD 6450 (OEM) 1GB. (explain)

GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Radeon HD 6450 (OEM) 1GB 6000 Mtexels/sec
Difference: 2800 (47%)

Pixel Rate

The GeForce 9500 GT 1GB GDDR3 should be a lot (about 47%) better at anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and should be able to handle higher resolutions without losing too much performance. (explain)

GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Radeon HD 6450 (OEM) 1GB 3000 Mpixels/sec
Difference: 1400 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon HD 6450 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 Radeon HD 6450 (OEM) 1GB
Manufacturer nVidia AMD
Year July 2008 February 2011
Code Name G96b Caicos
Memory 1024 MB 1024 MB
Core Speed 550 MHz 750 MHz
Memory Speed 1600 MHz 3600 MHz
Power (Max TDP) 50 watts 31 watts
Bandwidth 25600 MB/sec 28800 MB/sec
Texel Rate 8800 Mtexels/sec 6000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 3000 Mpixels/sec
Unified Shaders 32 160
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type GDDR3 GDDR5
Bus Width 128-bit 64-bit
Fab Process 55 nm 40 nm
Transistors 314 million 370 million
Bus PCIe x16 2.0, PCI PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

Radeon HD 6450 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield