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GeForce 8800 GTS (G80) 640MB vs Radeon HD 6450 (OEM) 1GB

Intro

The GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory is set to run at a frequency of 792 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare all of that to the Radeon HD 6450 (OEM) 1GB, which comes with GPU core speed of 750 MHz, and 1024 MB of GDDR5 memory set to run at 900 MHz through a 64-bit bus. It also features 160 Stream Processors, 8 TAUs, and 4 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 1GB 31 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 112 Watts (361%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTS (G80) 640MB is 120% quicker than the Radeon HD 6450 (OEM) 1GB in general, because of its higher bandwidth. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Radeon HD 6450 (OEM) 1GB 28800 MB/sec
Difference: 34560 (120%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB will be a lot (more or less 310%) faster with regards to texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 6450 (OEM) 1GB 6000 Mtexels/sec
Difference: 18624 (310%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB will be a lot (about 242%) faster with regards to full screen anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Radeon HD 6450 (OEM) 1GB 3000 Mpixels/sec
Difference: 7260 (242%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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Radeon HD 6450 (OEM) 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon HD 6450 (OEM) 1GB
Manufacturer nVidia AMD
Year Nov 2006 (640) February 2011
Code Name G80 Caicos
Memory 640 MB 1024 MB
Core Speed 513 MHz 750 MHz
Memory Speed 1584 MHz 3600 MHz
Power (Max TDP) 143 watts 31 watts
Bandwidth 63360 MB/sec 28800 MB/sec
Texel Rate 24624 Mtexels/sec 6000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 3000 Mpixels/sec
Unified Shaders 96 160
Texture Mapping Units 48 8
Render Output Units 20 4
Bus Type GDDR3 GDDR5
Bus Width 320-bit 64-bit
Fab Process 90 nm 40 nm
Transistors 681 million 370 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 6450 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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