Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory is set to run at a frequency of 792 MHz on this specific model. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.Compare all of that to the Radeon HD 6450 (OEM) 1GB, which comes with GPU core speed of 750 MHz, and 1024 MB of GDDR5 memory set to run at 900 MHz through a 64-bit bus. It also features 160 Stream Processors, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTS (G80) 640MB is 120% quicker than the Radeon HD 6450 (OEM) 1GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB will be a lot (more or less 310%) faster with regards to texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 640MB will be a lot (about 242%) faster with regards to full screen anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and also should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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