Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce 8800 GTS (G80) 640MB has a core clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also makes use of a 320-bit memory bus, and uses a 90 nm design. It features 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specifications to the Radeon HD 6450 (OEM) 1GB, which has GPU clock speed of 750 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 64-bit bus. It also is comprised of 160 SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G80) 640MB should in theory be quite a bit superior to the Radeon HD 6450 (OEM) 1GB overall. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB should be much (about 310%) more effective at AF than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 8800 GTS (G80) 640MB is superior to the Radeon HD 6450 (OEM) 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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