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GeForce GTX 580 vs Radeon HD 6450 (OEM)

Intro

The GeForce GTX 580 comes with a clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare all of that to the Radeon HD 6450 (OEM), which makes use of a 40 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 RAM is set to run at a speed of 800 MHz on this particular model. It features 160 SPUs as well as 8 Texture Address Units and 4 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon HD 6450 (OEM) 340 points
Difference: 4616 (1358%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 31 Watts
GeForce GTX 580 244 Watts
Difference: 213 Watts (687%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 580 should theoretically be a lot better than the Radeon HD 6450 (OEM) overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6450 (OEM) 12800 MB/sec
Difference: 179584 (1403%)

Texel Rate

The GeForce GTX 580 will be quite a bit (approximately 888%) faster with regards to texture filtering than the Radeon HD 6450 (OEM). (explain)

GeForce GTX 580 49408 Mtexels/sec
Radeon HD 6450 (OEM) 5000 Mtexels/sec
Difference: 44408 (888%)

Pixel Rate

The GeForce GTX 580 will be a lot (more or less 1382%) more effective at full screen anti-aliasing than the Radeon HD 6450 (OEM), and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6450 (OEM) 2500 Mpixels/sec
Difference: 34556 (1382%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon HD 6450 (OEM)

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 6450 (OEM)
Manufacturer nVidia AMD
Year November 2010 February 2011
Code Name GF110 Caicos
Memory 1536 MB 512 MB
Core Speed 772 MHz 625 MHz
Memory Speed 4008 MHz 1600 MHz
Power (Max TDP) 244 watts 31 watts
Bandwidth 192384 MB/sec 12800 MB/sec
Texel Rate 49408 Mtexels/sec 5000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 2500 Mpixels/sec
Unified Shaders 512 160
Texture Mapping Units 64 8
Render Output Units 48 4
Bus Type GDDR5 GDDR3
Bus Width 384-bit 64-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 370 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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