Compare any two graphics cards:
VS

GeForce GTX 580 3GB vs Radeon HD 6450 (OEM)

Intro

The GeForce GTX 580 3GB has a GPU core speed of 772 MHz, and the 3072 MB of GDDR5 memory runs at 1002 MHz through a 384-bit bus. It also features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all that to the Radeon HD 6450 (OEM), which has a core clock frequency of 625 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 64-bit bus, and uses a 40 nm design. It features 160 SPUs, 8 TAUs, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 31 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 213 Watts (687%)

Memory Bandwidth

Performance-wise, the GeForce GTX 580 3GB should theoretically be much better than the Radeon HD 6450 (OEM) in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Radeon HD 6450 (OEM) 12800 MB/sec
Difference: 179584 (1403%)

Texel Rate

The GeForce GTX 580 3GB should be quite a bit (more or less 888%) better at anisotropic filtering than the Radeon HD 6450 (OEM). (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
Radeon HD 6450 (OEM) 5000 Mtexels/sec
Difference: 44408 (888%)

Pixel Rate

The GeForce GTX 580 3GB will be a lot (approximately 1382%) more effective at full screen anti-aliasing than the Radeon HD 6450 (OEM), and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon HD 6450 (OEM) 2500 Mpixels/sec
Difference: 34556 (1382%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 3GB Radeon HD 6450 (OEM)
Manufacturer nVidia AMD
Year November 2010 February 2011
Code Name GF110 Caicos
Memory 3072 MB 512 MB
Core Speed 772 MHz 625 MHz
Memory Speed 4008 MHz 1600 MHz
Power (Max TDP) 244 watts 31 watts
Bandwidth 192384 MB/sec 12800 MB/sec
Texel Rate 49408 Mtexels/sec 5000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 2500 Mpixels/sec
Unified Shaders 512 160
Texture Mapping Units 64 8
Render Output Units 48 4
Bus Type GDDR5 GDDR3
Bus Width 384-bit 64-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 370 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield