Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon HD 6790
IntroThe GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this particular card. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.Compare those specs to the Radeon HD 6790, which has a GPU core clock speed of 840 MHz, and 1024 MB of GDDR5 memory running at 1050 MHz through a 256-bit bus. It also is made up of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6790 should theoretically be a little bit superior to the GeForce GTX 260 Core 216 overall. (explain)
Texel RateThe GeForce GTX 260 Core 216 will be much (more or less 23%) faster with regards to texture filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 260 Core 216 is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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