Compare any two graphics cards:
GeForce GT 210 vs Radeon HD 6790
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR3 memory is set to run at a frequency of 800 MHz on this specific model. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon HD 6790, which features GPU clock speed of 840 MHz, and 1024 MB of GDDR5 RAM running at 1050 MHz through a 256-bit bus. It also is comprised of 800 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6790 should theoretically perform much faster than the GeForce GT 210 in general. (explain)
Texel RateThe Radeon HD 6790 will be a lot (approximately 613%) better at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateThe Radeon HD 6790 is much (more or less 470%) faster with regards to AA than the GeForce GT 210, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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