Compare any two graphics cards:
GeForce GTX 590 vs Radeon HD 3850 X2
IntroThe GeForce GTX 590 comes with a core clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.Compare all that to the Radeon HD 3850 X2, which uses a 55 nm design. AMD has clocked the core frequency at 668 MHz. The GDDR3 memory is set to run at a speed of 828 MHz on this card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 590 should perform much faster than the Radeon HD 3850 X2 in general. (explain)
Texel RateThe GeForce GTX 590 will be a lot (about 263%) more effective at anisotropic filtering than the Radeon HD 3850 X2. (explain)
Pixel RateThe GeForce GTX 590 is a lot (about 173%) more effective at full screen anti-aliasing than the Radeon HD 3850 X2, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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