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GeForce GTX 590 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM runs at a frequency of 855 MHz on this particular card. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon HD 3870 X2 512MB, which features GPU core speed of 825 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be 185% quicker than the Radeon HD 3870 X2 512MB overall, due to its higher data rate. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 213120 (185%)

Texel Rate

The GeForce GTX 590 should be quite a bit (about 194%) more effective at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 51296 (194%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 590 is superior to the Radeon HD 3870 X2 512MB, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 31872 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year March 2011 Jan 28, 2008
Code Name GF110 R680
Memory 1536 MB (x2) 512 MB (x2)
Core Speed 607 MHz (x2) 825 MHz (x2)
Memory Speed 3420 MHz (x2) 1800 MHz (x2)
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 115200 MB/sec
Texel Rate 77696 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 512 (x2) 320(64x5) (x2)
Texture Mapping Units 64 (x2) 16 (x2)
Render Output Units 48 (x2) 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit (x2) 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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