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GeForce GTX 590 vs Radeon HD 6970

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory is set to run at a frequency of 855 MHz on this specific model. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare all of that to the Radeon HD 6970, which features a clock frequency of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6970 3470 points
Difference: 3210 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6970 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be 87% quicker than the Radeon HD 6970 overall, due to its higher data rate. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 152320 (87%)

Texel Rate

The Radeon HD 6970 should be just a bit (approximately 9%) better at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 6784 (9%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 590 is the winner, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 30112 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6970
Manufacturer nVidia AMD
Year March 2011 December 2010
Code Name GF110 Cayman XT
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 880 MHz
Memory Speed 3420 MHz (x2) 5500 MHz
Power (Max TDP) 365 watts 250 watts
Bandwidth 328320 MB/sec 176000 MB/sec
Texel Rate 77696 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 512 (x2) 1536
Texture Mapping Units 64 (x2) 96
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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