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GeForce GTX 560 Ti vs GeForce GTX 590

Intro

The GeForce GTX 560 Ti has a GPU core speed of 822 MHz, and the 1024 MB of GDDR5 memory is set to run at 1002 MHz through a 256-bit bus. It also is comprised of 384 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 590, which comes with GPU clock speed of 607 MHz, and 1536 MB of GDDR5 RAM running at 855 MHz through a 384-bit bus. It also features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 560 Ti 3466 points
Difference: 3214 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 590 365 Watts
Difference: 195 Watts (115%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should theoretically be much superior to the GeForce GTX 560 Ti in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 200064 (156%)

Texel Rate

The GeForce GTX 590 should be quite a bit (approximately 48%) more effective at AF than the GeForce GTX 560 Ti. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 25088 (48%)

Pixel Rate

The GeForce GTX 590 should be much (about 122%) more effective at full screen anti-aliasing than the GeForce GTX 560 Ti, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 31968 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 590
Manufacturer nVidia nVidia
Year January 2011 March 2011
Code Name GF114 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 822 MHz 607 MHz (x2)
Memory Speed 4008 MHz 3420 MHz (x2)
Power (Max TDP) 170 watts 365 watts
Bandwidth 128256 MB/sec 328320 MB/sec
Texel Rate 52608 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 384 512 (x2)
Texture Mapping Units 64 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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