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GeForce GTX 295 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 295 features core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 240 SPUs as well as 80 Texture Address Units and 28 Rasterization Operator Units.

Compare that to the GeForce GTX 550 Ti, which has a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 RAM running at 1026 MHz through a 192-bit bus. It also features 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 295 289 Watts
Difference: 173 Watts (149%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should perform quite a bit faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 125280 (127%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 220%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 63360 (220%)

Pixel Rate

The GeForce GTX 295 should be much (about 49%) more effective at anti-aliasing than the GeForce GTX 550 Ti, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 10656 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year January 8, 2009 March 2011
Code Name G200b GF116
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 900 MHz
Memory Speed 1998 MHz (x2) 4104 MHz
Power (Max TDP) 289 watts 116 watts
Bandwidth 223776 MB/sec 98496 MB/sec
Texel Rate 92160 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 240 (x2) 192
Texture Mapping Units 80 (x2) 32
Render Output Units 28 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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