Compare any two graphics cards:
GeForce GTX 550 Ti vs Radeon HD 6870
IntroThe GeForce GTX 550 Ti uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 memory is set to run at a speed of 1026 MHz on this specific card. It features 192 SPUs along with 32 Texture Address Units and 24 Rasterization Operator Units.Compare those specs to the Radeon HD 6870, which has a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1120 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6870 should in theory be a lot superior to the GeForce GTX 550 Ti overall. (explain)
Texel RateThe Radeon HD 6870 is quite a bit (approximately 75%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)
Pixel RateThe Radeon HD 6870 should be much (more or less 33%) more effective at full screen anti-aliasing than the GeForce GTX 550 Ti, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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