Compare any two graphics cards:
GeForce GTX 460 2GB vs GeForce GTX 550 Ti
IntroThe GeForce GTX 460 2GB has a GPU core speed of 675 MHz, and the 2048 MB of GDDR5 RAM is set to run at 900 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.Compare all of that to the GeForce GTX 550 Ti, which comes with a core clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 2GB is 17% faster than the GeForce GTX 550 Ti in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 460 2GB is much (approximately 31%) better at texture filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateBoth cards have exactly the same pixel fill rate, so theoretically they should perform equally good at at anti-aliasing, and be capable of handling the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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