Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GT 240 GDDR5
IntroThe GeForce 9600 GSO 512MB features a core clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It features 96 SPUs, 48 TAUs, and 16 ROPs.Compare that to the GeForce GT 240 GDDR5, which features core speeds of 550 MHz on the GPU, and 850 MHz on the 512 MB of GDDR5 memory. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 9600 GSO 512MB should perform a little bit faster than the GeForce GT 240 GDDR5 overall. (explain)
Texel RateThe GeForce 9600 GSO 512MB should be quite a bit (approximately 77%) faster with regards to anisotropic filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateThe GeForce 9600 GSO 512MB will be much (about 136%) faster with regards to anti-aliasing than the GeForce GT 240 GDDR5, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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